Mar 16, 2009, 12:35 PM // 12:35
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#221
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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I'm actually hoping they raise the belt pouches to 10 slots and bags to 20 slots each aswell as what I said above
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Mar 16, 2009, 02:20 PM // 14:20
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#222
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Desert Nomad
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Quote:
Originally Posted by Sjeng
l* increased materials cap (but not likely as that would mean some complicated changes to the coding/servers which I read somewhere but forgot cuz it's abracadabra to me)
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i doubt the stack size will be increased (unless it is only by 5 points) because 255 is the largest number representable by one byte - an 8 digit binary number. even raising the stack cap to 256 would double the space required to store the stack. i'm at least 70% sure that is the reason for the stack size cap.
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Mar 16, 2009, 02:41 PM // 14:41
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#223
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Good god, all I want is a weapon mods and inscriptions merchant. Hoping to get one out of a lucky drop is a pain.
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Mar 16, 2009, 03:43 PM // 15:43
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#224
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Time For Plan B [RUN]
Profession: E/Me
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Quote:
Originally Posted by zling
yeah nerf stupid perma sins, it makes all other farming just sub par and ridiculous...
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Nerfs lead to people quitting though, and SF sins can hardly farm anything without a full team behind them, SF is fine the way it is now.
I'd like to see another functionality for Tournament Tokens, since I have over 2 stacks of them =[
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Mar 16, 2009, 03:48 PM // 15:48
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#225
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/
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What is official news?
Quote:
Here are a few features we are currently developing for April:
* Increases to account-based storage
* Improvements to character-based storage
* Account-based changes to the Hall of Monuments
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Hence, expect only that. Rest will be icing on an already burnt cake.
In addition to these announced updates, I just hope they ban the leechers and botters in JQ. The way its heading people who don't use bot there may seem like fools soon.
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Mar 16, 2009, 03:51 PM // 15:51
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#226
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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I'd give up every proposed pve change just for a massive, GOOD, skill balance for once. but then again I'm dreaming.
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Mar 16, 2009, 04:18 PM // 16:18
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#227
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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You all are talking about some huge update with massive game-breaking revolutionary features.
You are going to get 30 random buffs, 5 direct nerfs, and extra storage.
Enjoy
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Mar 16, 2009, 04:32 PM // 16:32
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#228
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Quote:
Originally Posted by Snow Bunny
You all are talking about some huge update with massive game-breaking revolutionary features.
You are going to get 30 random buffs, 5 direct nerfs, and extra storage.
Enjoy
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This and it will mess up GvG again YeY
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Mar 16, 2009, 04:45 PM // 16:45
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#229
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: none
Profession: Mo/
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seeing as how destroyer weapons were supposed to be this huge deal from EoTN i would like to see tormented weapons be obtained in a similar fashion. just do away with armbraces and make it take like 5 of each gemstone and some gold and have the weapon crafted like destroyer weapons. i know this won't happen and all those farmers are gonna hate this idea but its worth a shot
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Mar 16, 2009, 04:46 PM // 16:46
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#230
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by drunknzelda
Nerfs lead to people quitting though, and SF sins can hardly farm anything without a full team behind them, SF is fine the way it is now.
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/looks at genocide of raptors this weekend.
Yeah, okay.
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Mar 16, 2009, 05:52 PM // 17:52
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#231
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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Quote:
Originally Posted by Snow Bunny
You all are talking about some huge update with massive game-breaking revolutionary features.
You are going to get 30 random buffs, 5 direct nerfs, and extra storage.
Enjoy
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WE need more drama in GW anyway.
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Mar 16, 2009, 08:03 PM // 20:03
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#232
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by I D E L E T E D I
This and it will mess up GvG again YeY
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If "mess up" means change the meta so it isn't the same stale ol' stuff again and again, then yes (although I do think the current GvG system is stupid).
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Mar 16, 2009, 08:35 PM // 20:35
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#233
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by HawkofStorms
If "mess up" means change the meta so it isn't the same stale ol' stuff again and again, then yes (although I do think the current GvG system is stupid).
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No, it will mess up the meta.
Something like....[zealous vow], or [marksman's wager] will get changed, to something ridiculous, like palm strike, and the meta will shift, and it will shift so that that skill will become a staple.
Happened with [warrior's endurance], [primal rage], [palm strike], [lingering curse], [peace and harmony], [expert's dexterity]....etc.
Though I do wish they would hugely buff something like...
[offering of blood] and [divine boon]...y'know...not to bring back boonprots or anything like that..
maybe even a [gale] buff!
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Mar 17, 2009, 12:06 AM // 00:06
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#234
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Furnace Stoker
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Quote:
Originally Posted by Rhamia Darigaz
i doubt the stack size will be increased (unless it is only by 5 points) because 255 is the largest number representable by one byte - an 8 digit binary number. even raising the stack cap to 256 would double the space required to store the stack. i'm at least 70% sure that is the reason for the stack size cap.
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8 bits of data can hold values from 0 to 255. Add just 1 more bit and you can have 0-511.
DOUBLING the space required to store the stack would mean 16 bits which is 0-65535, just think of having 65k wood planks sitting in one slot of Xunlai Material Tab. Or ectos
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Mar 17, 2009, 12:26 AM // 00:26
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#235
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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I'll just take anything new that they give.
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Mar 17, 2009, 12:35 AM // 00:35
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#236
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by FengShuiDove
The Shadow Form debate is totally ridiculous. Assassins, welcome to despise once again if it goes away. Not because they're not useful, but because everyone is an idiot and will underestimate their survivability and damage dealing capabilities outside of a Shadow Form build.
Personally, I'm insanely tired of hearing about it, still. I ran infinite Shadow Form before the skill was ever buffed in the first place, and everyone constantly undercut the effectiveness of the build. Now, oh em gee, nurf pl0x. Screw you, go home. Find something else to do besides complain.
If it's not one thing, it's another. I don't understand how unbelievably high the level of immaturity must be for a whole community to become entirely enthralled by one single skill and forget the fact that two months before it was a different skill, and therefore not deduce that if the current one dies it will just be something else.
There are still plenty of skills that have NO purpose, and personally I think the elite buffs in the last number of updates have been incredibly fun to play with. Do something for the people who aren't crying all the time: continue to buff unused elites and make more builds possible. I hope to see more of that and less idiocy from people who only focus on whatever they perceive to be negative.
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The problem with 'overpowered' builds, as I see it, isn't what it allows people to do, it's what they mean people can't do. Permasins these days seem to be making it so that you pretty much need one to get into some areas. The UWSC group nowadays involves, what, 7 assassins? What happens if it's not an assassin you want to play? Guild group, or find a friend and go in with heroes.
Admittedly, the previous meta of tank'n'spank wasn't that much better, but at least that was just a meta based on PuGs being unwilling to take risks rather than being demonstrably considerably better/faster than the alternatives.
Still... there are other priorities. I think it should get the hammer at some time, but there is plenty of subpar stuff (Spawning Power comes to mind, although don't expect that to be looked at until after the April update) that I'd like to see improved to the point of usefulness more than I want to see a permasin nerf.
Quote:
Originally Posted by Yawgmoth
8 bits of data can hold values from 0 to 255. Add just 1 more bit and you can have 0-511.
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Easier said than done. The architecture of most data storage systems sorts the data in byte-sized chunks - as soon as ANYTHING, even a single bit, is written to a sector, than the entire byte is treated as being filled by the system. This is part of the reason why, if you have a look at the properties of various files, the 'space on disk' is almost always larger than the actual size of the file - the 'space on disk' is taking into account these various roundoffs.
Now,while I'm not a programmer myself, I'm told there are tricks that can be used to get around this. It could be that ANet's database is set up in a way that means these tricks don't work. It could also be that the storage update is in part because they've figured out a way how to do this and we'll see a stack size increase. Bottom line, however, is that apart from rounding down from 255, the stack size limit of 250 is not arbitrary - there are technical limitations behind it, and if is IS their only option, spending an extra byte per slot to bring the stack size up to over 60k isn't really cost-effective when most stacks are going to be in the 0-255 range...
...although, admittedly, it would be nice to be able to fit all of a common material required to craft a prestige armour in a single stack.
Last edited by draxynnic; Mar 17, 2009 at 12:51 AM // 00:51..
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Mar 17, 2009, 01:40 AM // 01:40
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#237
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Frost Gate Guardian
Join Date: Nov 2008
Profession: W/
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Quote:
Originally Posted by Issac
I'll just take anything new that they give.
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Unfortunately, that's my mentality as well.
Agree? Disagree? Anyone?
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Mar 17, 2009, 01:52 AM // 01:52
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#238
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by kvndoom
I'd give up every proposed pve change just for a massive, GOOD, skill balance for once. but then again I'm dreaming.
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I'd say the same if they'd also revert a lot of the old PvP nerfs for PvE.
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Mar 17, 2009, 02:23 AM // 02:23
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#239
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Issac
I'll just take anything new that they give.
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I'll take 2 please. The average "pro" in GWs would apparently rather play the same boring game for 5 years rather than have the meta even change, for better or worse. Too many whiners.
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Mar 17, 2009, 02:42 AM // 02:42
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#240
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Furnace Stoker
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Yeah, ofcourse I know it's never as simple as adding a few bits here and there, changes like that may require rewriting whole architecture. The material storage for example may be hard coded 32 bytes representing 32 (what a nice number) kinds of materials there, and any increase may be as hard as adding a whole new specialized tab (dyes/tomes for example, not counting work on interface)
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